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Call of Duty: Black Ops is a 2010 first-person shooter video game developed by Treyarch and published by Activision for release on November 9, 2010. Officially announced on April 30, 2010, the game is the seventh installment of the Call of Duty series and the third game in the series to be developed by Treyarch. It was initially only available for pre-order on PC, Xbox 360, and PlayStation 3; however, Activison has since confirmed that it will also be released for the Nintendo Wii.

Here are five quick thoughts I have now that I've taken Black Ops for a spin. 

1.) The RC-XD is Hilarious
You earn the RC-XD, a remote controlled bomb, through kill streaks and in the game variants it generally took only a few kills to unlock it. Once you do, prepare for hilarity. The current physics have it bouncing off of walls, taking jumps off of bumps, and generally stumbling and bumbling around until you find an enemy…at which point you'll pull the trigger to detonate the bomb.

2.) Leveling and COD Points Are More Complex Than You Think
The addition of a credit system – in which you have to earn COD Points to unlock weapons -- is an extra layer on top of the already robust leveling system in past Call of Duty games. It doesn't replace it. In fact, it makes it deeper and more involved than ever before.

3.) Theater Mode is the Real Deal
It's one thing to put a Theater Mode into your games. It's quite another to rival even the current industry leaders at Bungie, but that's exactly what Treyarch is doing with Call of Duty: Black Ops. All of the standards are there -- a free roaming camera that can also lock on to players, clip and screenshot export, the ability to fast forward or rewind the action, and the option to browse your friend's shared files. There's also a whole lot more.

4.) One in the Chamber is the new License to Kill
One of my favorite Goldeneye N64 modes back in the day was the License to Kill variant for multiplayer. It distilled deathmatch down to the basics. One shot on target was worth one kill, it didn't matter who had the best gun. Here only the best would win -- luck was not a factor.

5.) Contracts Are Going to be Addictive
Challenges are a big part of what makes Call of Duty such an addictive multiplayer game. They're back, but now there are Contracts to top them off. These are rotating challenges offered by Treyarch, changing every day or week. To partake in them, you'll have to pony up a few COD

Points to buy the Contract. Complete the challenge and you'll win extra points. There is a catch -- each Contract has a time limit. I bought a low level one that required you to get three SMG kills without dying in less than 40 minutes of game time. It cost 50 COD Points and, upon completing it, I received 250 back.

VIDEOS:

 Call of Duty: Black Ops Interview - Mark Lamia





Call of Duty Black Ops Multiplayer Teaser Trailer [HD]

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